FFC Troopers have been seen looting chests throughout the simulation… be warned!.Reduced the fire rate on the elemental turrets.Addressed a bug where the most recently picked up hack would sometimes appear when returning from Battle Mode.Addressed a bug where the Pay2Live location icon would appear in locations that the player could not access.Addressed a bug where the Give Up meter continues to visually fill after the player has let go of the button.Addressed a bug where players could revive their teammates while sliding.Addressed a bug where the run would not end in cases where the player did not have enough coins to revive themselves or continue.Increased the requirements of filling the Boss Meter at higher difficulties.Added Icons on teammate’s health bars for low health, downed, and dead.Updated UI alert for completing a challenge to differentiate between Main and Optional challenges.Pay2Live Machine now says “Revive” if the player is downed.Added messaging for when players are revived at the vendor shop.Players that use a continue token will now revive with the loadout they died with instead of the loadout they had at the last checkpoint (stage start or mid vendor Tile).Reduced the cost of the difficulty machine at lower difficulties.Gameplay Tips now show up in the Hack Menu.We’re always working on the polish and optimization of the tiles.Polish and Optimization to all tiles this includes updates to lighting, assets, and textures.The Arcadegeddon Leaderboard is now in the vendor tile for people to check scores mid run.TomBot has added a variety of new things to his mid stage vendor shop.Battlemodes now have color coded nameplates for Team Composition.Addressed a bug where the low health effects would persist even after healing when spectating a player.Addressed a bug where you could see hair cosmetics while in ADS.Addressed a bug where there were holes in the back of certain head cosmetics.Addressed a bug where player names above players heads would appear as black.Addressed a bug where the player’s momentum would be lost when initiating a slide.This alleviates a majority of the weird slide stuck spots.Adjusted the logic used to determine if the player can get up from a slide.Increased the size of the low health warning on the HUD and gave it a pulse.Adjusted the outline thickness of other players.Adjusted the fade out distance on friendly character highlights.Animation polish of the jump to sprint transition.Addressed a bug where the cosmetics purchase screen would freeze if making a purchase just as the refresh timer expired.Fixed a number of missing names on various tints offered by Gilly in the Arcade.Addressed a bug where it was possible to over scroll the Leaderboards list.Matchmaking queue will now be cancelled when someone leaves the party.will now correctly displays the game being played as “Arcadegeddon” instead of “Arcade-Shipping” Motion Blur can now be toggled On/Off in the settings menu.The Arcadegeddon Leaderboard is now in the Vendor tile for people to check scores mid run.TomBot can now offer Unique Weapons for sale.TomBot now sells a single Hack at each stage for each player. ![]() TomBot has added a variety of new things to his mid stage Vendor Shop.Default textures for many of the enemies have been updated in order to differentiate between the default enemy tints and the variant enemy tints.Enemies have distinct tints depending on the kind of weapons they carry and elemental damage they inflict.Added enemy variants to the game that are equipped with unique weapons and status effect weapons. ![]()
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